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 CS:Source War Strat Guide Pt.1

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PostSubject: CS:Source War Strat Guide Pt.1   Wed Jul 18, 2007 10:30 am

This Strat guide was provided my Whisper of Aus Gaming...Enjoy!

Definitions

ACE: A five-man - when one person kills the rest of the other team. See also TD.

AK RUSH: Buy AK and armour and rush hard.

BUY UP: Get rifle, full armour, HE grenade, kit/flash Grenade, partial primary ammo, flash, full primary ammo, smoke.

CHOKE POINT: A choke point is a point in the map where the action is concentrated into one small area, eg. On de_dust - the CT entrance to tunnel near the doors is a choke point. Also a point on the map where a whole team can be held by 1 or 2 opposition players only, or a point also know as a deathtrap, (the room between the 2 sets of double doors at long A on dust2 is a good example of a deathtrap) where if two or three HE Grenades come flying in, your whole team is dead or as good as, and the round is effectively over without even firing a shot.

CLUTCH: Winning the round when the odds are stacked against you. The more the odds are stacked against the player or the more important the round win, the bigger the clutch.

COVER: Cover means 2 things: You either stand right in front of the guy you are covering so you get shot first, or cover a point on the map so the enemy must engage you before they see the guy you are covering!

DE RUSH: The Desert Eagle rush where you buy Desert Eagle and armour, and rush if you think opponent is weak in a particular area, that might enable you to win a round back after loss of previous round.

ECO: DO NOT BUY ANYTHING, ESPECIALLY GUNS!! Short for economy, used to save money for the next round so you can afford better weapons.

ECO RUSH: DO NOT BUY ANYTHING, ESPECIALLY GUNS!! RUSH HARD.

FAKE: Terrorists creating a diversion to make it appear that a particular bombsite is the primary objective. Against bad teams the FAKE bomb site often becomes the primary, after your 1 or 2 players annihilates the opposition. Also used by Counter-Terrorists to make it appear that they are holding a particular area of the map strongly.

GG: "Good Game". General courtesy extended to the opposition at the end of the war for playing against you. Also used to indicate that the war has ended and the player/clan intends on leaving the server, because a result has been achieved. Teams and players who do not say GG at the end of a war (no matter how well they did) are considered impolite and poor losers.

GH: "Good Half". General courtesy extended to the opposition at the end of the first half of a war.

GOBLIN: Sneaking your way in for a bomb plant or a bomb defuse. Also used in the context of outflanking the opposition in a manner that is wholly unexpected, usually due to stealth, eg. Hiding while all opposition runs past you, then shooting them in the arse. Also referred to as "NINJA"

GL HF: "Good Luck, Have Fun". General courtesy extended to the opposition at the beginning of the war for playing against you.

LO3: Live On Three. The typical method used to commence a war, where the round will restart three times. The war begins after the third restart.

MP5: Buy MP5, full armour, HE grenade, kit/flash Grenade, partial primary ammo, flash, full primary ammo, smoke grenade.

MR12: Maximum Rounds Twelve: Twelve rounds maximum will be played per half before you change sides. First Team to score a total of 13 rounds, wins the map.

MR15: Maximum Rounds Fifteen: Fifteen rounds maximum will be played per half before you change sides. First Team to score a total of 16 rounds, wins the map.

NL: No Live/Not Live: Quick way to indicate that the current round is not live. If you have an AFK on your team, you'd type out NL to make sure the other team doesn't try and LO3, for example.

OT: Over-Time. If the combined total of both halves results in a draw, then Over-Time is played. This usually consists of Max Rounds Three, mp_startmoney $10,000 rules.

PCW: European equivalent of the word SCRIM, standing for Practice Clan War, means a game which does not mean anything but is played for practice or to test out tactics.

PICK: The art of picking off your opponents one at a time who are camping in high probable positions with a pre-aimed shot, or camping a spot waiting for the opposition to appear in a very tightly defined kill zone.

POINT: The guy at the front.

PUSH: Moving into an offensive position rather than a defensive position. Usually used to describe Counter-Terrorists who have moved out of the normal defensive position in an attempt to out flank the opposition.

ROTATE: How Counter-Terrorists reposition their team mates in an attempt to redress a perceived or actual tactical disadvantage. eg. Losing a player in a key position will cause the Counter-Terrorists to rotate a player from a less key position, to fill the void left by the dead team mate. The definition also applies to terrorists. For example, if while moving towards one site you encounter a lot of enemies, you may choose to rotate to the other site where you hope to face less resistance.

STACK: Stack means you put all your eggs in one basket and place most, if not all your players in the one area of the map, either as in a Terrorist RUSH or protecting one bomb site only as Counter-Terrorist. It can also mean having multiple players stand on each others heads, usually with 2 or 3 players, as in the famous de_dust2 double door CT NOA stack. Stacking is great for situations where your team is saving (for example, after losing the previous round), since you will often find yourself with poor guns (USP/Glock) vs. the more powerful weapons of your opponents.

TD or TEAM DOWN: When one player kills the entire opposition in a single round. A TD in a CLUTCH situation on the round that decides the map in a final, is about as impressive as you can get.[/url]

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CS:Source War Strat Guide Pt.1
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